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Time to Get in the Game

In 2019, esports emerged as a global industry with a booming revenue that surpassed the $1.4 billion dollar mark and is expected to grow exponentially in the years to come. With this growth, the esports culture of competitive video game play creates opportunity to foster community, communication, and creativity.

The time is NOW for collaboration among players, institutions of higher education, and practitioners to bring innovation to the next level! With twenty years of teaching courses in public speaking, entertainment education, small group, nonverbal, and intercultural communication, Dr. Michele King's passion is meeting students where they are and guiding them into the best versions of themselves. She facilitated workshops for YALI fellows from the Mandela Washington flagship program of Young African Leaders Initiative to STEM middle school students from all socioeconomic backgrounds to the Business School, Entrepreneurship Center, and School of Education to the Graduate Center, Data Science, and the Reves Center for International Studies – Michele King engages with people at all levels on many topics. A ludologist, advocate for esports, and active member of IBGSA (International Board Game Studies Association), King has more to offer than her teaching. For more than a decade, Dr. King has traveled the world to present her research on play, games, and gamification. Her favorite games include CodeNames, TriBond, Sagrada, Abalone, and Splendor.  Her favorite gamers are Steve North, Andrew King, and Marlene and Jay Bates.  This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at